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The men you command aren’t faceless, soulless, bullet magnets existing solely to distract the enemy for a few seconds whilst you leg it to safety, but everyday people thrust into Hell. The men even matter because, at its heart, Brothers in Arms titles are about advancing a story of camaraderie amongst soldiers.
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In the midst of battle, orders are yelled to carry over the gunfire, men scramble for cover, following your orders, but taking the shots and precautions necessary to get out of the situation alive. If they spot an enemy before you, they’ll tell you, hold their fire, and wait for orders. These slogs get almost everything right: outside of open battle, your orders are whispered and your men creep into position. Many battles therefore concern keeping them alive long enough to position correctly, then watching the world burn under their onslaught. While most three-man squads are equipped with machine guns and hand grenades, the heavy weapons team can lug either a massive mounted machine gun or a bazooka around with them. With your access to differing funnels of firepower effectively castrated, it's with a real sense of dread that you sneak between bullet-ploughed pews while gunman from the galleys take annoyingly accurate pot-shots at your head.Īll-out battles with you controlling up to three fire-teams remain a chaotic blast. Manage to make it to one piece to an occupied church, and only you and one ally can sneak inside to try and smoke out a sniper.
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Usually, you’ll have the full support of your team, but some areas do their best to make you feel more vulnerable. Sadly, a lot of these objectives stack up on themselves for instance, you’ll find yourself destroying a lot of heavy gun embankments where you have to clear an area of enemy support, and then plant a satchel charge.
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Most levels come down to a series of objectives that you slowly inch yourself towards, scooting from points of cover while you hope your men’s constant gunfire dissuades enemy interest. Here, instead of fighting the obligatory one-man war, you’re a platoon leader not just by name, and have underlings to order towards a glorious death! Unless you’re more protective than me, in which case, you’ll use them to provide covering fire, suppressing enemy positions allowing you or well-ordered chums to sneak around the target’s flank, and inconvenience them with bullets to their soft, unprotected underbelly. In the midst of this doomed battle, you take command of Matt Baker and his recon platoon in a surprisingly cerebral slice of warfare. They weren’t able to gloat about it for long, but that’s a tangent for another time. It didn’t really work it was, in fact, Nazi Germany’s last big victory over the allies. The basic idea was to drop a large force in occupied Holland, take over a bunch of bridges, make Axis forces retreat back to Germany, then use the newly-won route to pour in support until victory, cakes and tiny flag waving erupted. Quick history lesson, kids: Operation Market Garden was a hugely optimistic push by the allied forces to end the Second World War by Christmas 1944. But that the entire game is modelled almost exactly on the Dutch villages and battlefields that made up the little slice of allied failure that was Operation Market Garden? That’s pretty awesome.
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Complaining hecklers long in memory will recall the amounts of promises lavished upon the game during development that went unaddressed, such as enemy forces trying to drag away and help their injured, or true-to-life gun swaying impeaching accuracy. It’s a shame the IP has been more or less forgotten since Hell's 2008 release (with the series even rumoured to head into campy Borderlands-like multiplayer FPSing) because the amount of work laid into the title is often staggering. It spat out one last solid Medal of Honor, pre dodgy reboot, and it offered up the third Brothers in Arms game, Hell’s Highway. Though it started its slow decline at the start of our current generation of hardware, it didn’t want to let go easy and tried to throw up one last hurrah before Modern Warfare: Me Too became the next big thing. It pulls no punches in sending them through hell."Ī few years ago, the staple joke us cool reviewers could always fall back on was just how bloody overused World War II was for a video gaming backdrop. "It's the story of a group of men who just happen to be in in the middle of the world's most brutal war. Brothers in Arms: Hell's Highway (Xbox 360) review