The difference in installation sizes between the two platforms is also interesting (4.3GB on the XO and 9GB on the PS4) and we can’t help but wonder if the XO version has the goods not even compressed. Instead, the variable gamma and contrast scheme between platforms has a more noticeable effect on the amount of sharpness and detail visible in any scene, the 360 subtly smashes the darker details on the screen.
#Ps4 rayman legends review Ps4
Interestingly, the use of uncompressed textures in 3D models fails to stand out in the PS4 and XO versions: the main art is equally clear in all versions, despite scenes with more clarity the edges of some detail in textures seem a little more clear on PS4 and XO. In the rest there are no obvious signs of any additional improvements to the already excellent effects work, elements such as the use of lighting, particles, and depth of field are the same on all platforms. “There is not much that new generation consoles can do to improve 2D rendering, so the result is a game that is mostly identical to existing versions of Rayman Legends.” Despite the lack of edge smoothing transpiring as a missed opportunity considering the extra bandwidth for rendering and available RAM compared to the PS3, 360 and Wii U, jaggies are never a problem due to how predominantly sprite art is along with various effects – such as depth of field and brightness.
#Ps4 rayman legends review 1080p
Are there any changes worth buying, and has anything been done to take advantage of the unique touch panel features on the PS4’s Dualshock 4 or the Kinect’s ability to read motion and audio on the XO?įirst impressions reveal that the basic rendering scheme does not seem to have changed compared to the previous generation versions, Rayman Legends adopts a native 1080p framebuffer on PS4 and XO without any anti-aliasing on 3D elements. That said, Ubisoft promises some refinements in the new generation versions, including shorter load times and the use of uncompressed textures in 3D models.
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Instead, the decision to take the game to the new consoles seems to be to maximize potential audience and profits, as opposed to offering a dramatic leap forward in visual quality. It is a little curious Ubisoft’s decision to convert Rayman Legends to PS4 and Xbox One, given that the game already offers a solid 1080p experience on previous generation systems – the existing art looks appropriately sharp, there is not much left the suggestion of graphical improvements. It is also one of the few games to offer native 1080p visuals at a smooth 60fps – an impressive feat rarely seen in an era when getting more beautiful pixels on the screen is still considered more important than looking for high frame rates.
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Confrontation of new generation: Rayman Legendsįeaturing beautiful 2D visuals and imaginative gameplay, Rayman Legends stands out as one of the best games of the past year, proving that the humble 2D platform game still has a lot to offer amidst the sea of large-scale first-person shooters and games action in the open world.